Currently only one module and has SERIOUS balance issues
First the positives:
-Interesting framework of a turn-based sci-fi RPG
-Drawn art style works well for my tastes
-Seemingly completely random loot makes every game somewhat different
The negatives:
-Seemingly completely random loot makes every game’s difficulty curve too inconsistent
-Currently only one module
-Playstyle design revolves around throwing characters at the enemies to get killed, retrieved and thrown again at the enemies (unless you’re playing hardcore mode where death is permanent)
-Stat rolls have far too much variance and no ability to reroll
-In combat “Block” (in combat heal function) has far too much variance
-Character’s special ability choice cannot be changed. New players are locked into the choice without knowledge of its balance in and out of combat nor its usefulness at different character levels
-Gaining character levels appears to consist of grinding the single module over and over and over again
The game requires far more modules thereby allowing a far smoother difficulty scale more consistent with the character’s level. As said before, some areas have far too much variance. Shoving the entire game into a single module completely prevents the ability to decently balance the difficulty.
Snacksmoto about
Galactic Keep, v1.03