The general layout of the game seems to imply a classic science fiction RPG. However, the mechanic do not support this idea. The mechanics are almost entirely for combat, with skill check being few and far between. I must say that the developers did make combat interesting with flavor text and differing effects, but the rest of the mechanics fall short.
Character creation takes a backseat to character selection. You pick a pre-determined race/class combination and then roll stats for it, not even being able to change the characters name.
Ultimately, the most saddening exclusion is in-depth star travel. A small, RPG themed trading and exploration mechanic would be nice, but as of now, the only "sci-fi" activity present is dungeon exploration, which to the games credit, it does well.
I cannot help but feel that the gameplay could improve if more sandbox mechanics were added, perhaps in the vein of solo Traveller bartering. As of now, the game feels like a standard RPG with some old school paint slapped on. Luckily, it seems as though the developers are continually working on the game, with the addition of better mapping features. There is still hope for star faring on your mobile devices yet, spacers.