I wanted so much to love this game, and there is a lot to love in it. The writing is fairly good, backed up by very creative theming. The eerie music suits the setting admirably, and the old 1970s board RPG aesthetic is borderline genius.
Unfortunately it fails almost completely as a game. The character "classes" and races are very poorly differentiated, for starters: essentially it boils down to some equipment limitations and a choice of special attack.
Probably the largest problem is the manner in which combat is resolved...which is just about the entire game. Each attack is predicated on a roll of dice, but the outcome of each such action varies wildly...a single critical hit or failure can decide an encounter. In addition to this, there are a few large factors that operate against the player, not least of which is the encounter design. Oftentimes during the enemy turn you will suddenly see as many as five (!) monsters, all of them bee lining to attack you in a single turn. Since you have virtually no method of retreat (save a few rare items that dont always work), you can be forced to fight them all in a single turn, which virtually guarantees youll hit a string of bad luck that ends your character.
Id like to see the designer of this game take the story and presentation elements and work them into a much better game. At this point I dont see how salvaging this game is very likely though.